Post by Cinder Rose on Jan 28, 2017 21:34:34 GMT
This is a compilation of the creatures you can play, what their abilities are, and all that jazz. *NOTE* There are not half-breeds, per say. For example, if one parent is human and the other is a werewolf, it is a toss-up on whether the child will be born human or born a werewolf. If one parent is a vampire and the other is a werewolf, the child will be one or the other. The child will not be born as "both vampire and werewolf." If you're unsure about something, feel free to ask any of our friendly staff for clarification
Werewolves:
Werewolves are created either by being bitten (during a full moon) or by being born to at least one werewolf parent. They can switch between their human and wolf forms at will, regardless of what state the moon is in. However, werewolves are strongest when the moon is full and weakest during the new moon. They have keen senses, much like wolves, and also behave similarly to wolves. They tend to operate within packs, follow hierarchies, and become more active at night. There are three types of werewolves: draft, lycan, and volk. Descriptions and pictures of the different types of werewolves can be found HERE. Please specify which type you are when creating your werewolf profile.
Werewolves are weak against silver (bullets, stakes, etc.) and wolfsbane. Either can kill a werewolf, along with being beheaded. They are strongly resistant to other forms of attack and can heal from serious injuries within days. Like vampires, their lifespans are significantly longer than that of humans.
Vampires:
Vampires are created either by being born to at least one vampire parent or when a human is bitten by a vampire and drinks that vampire's blood. Their senses and capabilities are on par with werewolves and their lifespans are significantly longer than that of humans. Though sunlight won't kill them, they are fatigued by daylight and its effects are stronger when sunlight is shining directly upon them. For this, they tend to become more active at night. If a human is turned by a vampire, the human will inherit the vampire's memories up until that point and have a strong connection to that vampire. Vampires can be killed by a wooden stake to the chest.
Witches:
In Gray Matter, witches are a separate entity from humans. Witches aren't created but are rather born from specific lineages. They are considered immortals (like werewolves or vampires) since they do not age the way humans do and can maintain youth through magic. However, they can be killed in most ways that humans can.
The strength of a witch depends on their personal skills, knowledge, and commitment to training. They can open up channels of communication to ghosts and demons and can access the Inbetween Place. Their extensive knowledge of herbs and potions make them an ideal source for healing. Though they are capable of casting spells (both offensive and defensive), magic is a physically draining process and the stronger the magic, the greater its toll on the user. Casting a spell well outside of one's skill level can result in death.
*NOTE* When playing witches, be careful not to power-play or control the actions of others unless you have their express permission.
Humans:
The most vulnerable of creatures in Gray Matter. They are constantly in pursuit of knowledge to greater their defense against those who would do them harm. They cannot become witches or demons, but they can become ghosts through death, werewolves by being bitten on a full moon, or vampires by being bitten and drinking the blood of the vampire who bit them. Weakened (or weak-willed) humans can be possessed by demons or ghosts (but both roleplayers must consent to this happening).
Ghosts:
The apparitions of deceased humans and supernatural beings. They reside in the Inbetween Place (where they can actively touch and interact with everything as if they were living), but can make appearances in other realms. They can possess inanimate objects and humans (get permission first) in the "real world." Not every creature who dies becomes a ghost; only those with a strong enough desire to keep "existing."
Demons:
Demons can only be born; they are not created. Though humans depict demons as malevolent beings, they actually have free will and personalities and values as unique as any other creatures. Most docile demons don't care to meddle in the affairs of humans, so the encounters humans do have with demons are rarely a pleasant experience. They primarily reside in the Inbetween Place, but have been known to travel to the "real world" for various reasons. The capabilities and appearances of demons vary, but each seems to possess one unique ability (ex: control fire, control water, fly, etc.). They are weak against magic and have mixed feelings regarding witches. Though they are difficult to kill, they can be killed by witches or by being beheaded.
Werewolves are created either by being bitten (during a full moon) or by being born to at least one werewolf parent. They can switch between their human and wolf forms at will, regardless of what state the moon is in. However, werewolves are strongest when the moon is full and weakest during the new moon. They have keen senses, much like wolves, and also behave similarly to wolves. They tend to operate within packs, follow hierarchies, and become more active at night. There are three types of werewolves: draft, lycan, and volk. Descriptions and pictures of the different types of werewolves can be found HERE. Please specify which type you are when creating your werewolf profile.
Werewolves are weak against silver (bullets, stakes, etc.) and wolfsbane. Either can kill a werewolf, along with being beheaded. They are strongly resistant to other forms of attack and can heal from serious injuries within days. Like vampires, their lifespans are significantly longer than that of humans.
Vampires:
Vampires are created either by being born to at least one vampire parent or when a human is bitten by a vampire and drinks that vampire's blood. Their senses and capabilities are on par with werewolves and their lifespans are significantly longer than that of humans. Though sunlight won't kill them, they are fatigued by daylight and its effects are stronger when sunlight is shining directly upon them. For this, they tend to become more active at night. If a human is turned by a vampire, the human will inherit the vampire's memories up until that point and have a strong connection to that vampire. Vampires can be killed by a wooden stake to the chest.
Witches:
In Gray Matter, witches are a separate entity from humans. Witches aren't created but are rather born from specific lineages. They are considered immortals (like werewolves or vampires) since they do not age the way humans do and can maintain youth through magic. However, they can be killed in most ways that humans can.
The strength of a witch depends on their personal skills, knowledge, and commitment to training. They can open up channels of communication to ghosts and demons and can access the Inbetween Place. Their extensive knowledge of herbs and potions make them an ideal source for healing. Though they are capable of casting spells (both offensive and defensive), magic is a physically draining process and the stronger the magic, the greater its toll on the user. Casting a spell well outside of one's skill level can result in death.
*NOTE* When playing witches, be careful not to power-play or control the actions of others unless you have their express permission.
Humans:
The most vulnerable of creatures in Gray Matter. They are constantly in pursuit of knowledge to greater their defense against those who would do them harm. They cannot become witches or demons, but they can become ghosts through death, werewolves by being bitten on a full moon, or vampires by being bitten and drinking the blood of the vampire who bit them. Weakened (or weak-willed) humans can be possessed by demons or ghosts (but both roleplayers must consent to this happening).
Ghosts:
The apparitions of deceased humans and supernatural beings. They reside in the Inbetween Place (where they can actively touch and interact with everything as if they were living), but can make appearances in other realms. They can possess inanimate objects and humans (get permission first) in the "real world." Not every creature who dies becomes a ghost; only those with a strong enough desire to keep "existing."
Demons:
Demons can only be born; they are not created. Though humans depict demons as malevolent beings, they actually have free will and personalities and values as unique as any other creatures. Most docile demons don't care to meddle in the affairs of humans, so the encounters humans do have with demons are rarely a pleasant experience. They primarily reside in the Inbetween Place, but have been known to travel to the "real world" for various reasons. The capabilities and appearances of demons vary, but each seems to possess one unique ability (ex: control fire, control water, fly, etc.). They are weak against magic and have mixed feelings regarding witches. Though they are difficult to kill, they can be killed by witches or by being beheaded.